


It provides an alternative to the overly sensitive analogue swing. Press to start the swing, again to set the power, and a third time to specify accuracy. This more comprehensive coverage also makes the game feel more like the simulation it is trying to be.Ĭontrol wise, you can now use the historic three button mechanic from earlier in the series. There is the welcome addition of Westchester, TPC Boston, Cog Hill, and East Lake courses that takes the course count up to 16, enough to keep the most ardent of players busy for some time. Whilst this sounds a little odd, it really works well and is a lot of fun!Īlongside this multiplayer light-heartedness are the more serious single player enhancements. Bingo, bango, bongo, for example offers a game mode where you are awarded "bingo" for being the first to the green, "bango" for being the nearest the pin, and "bongo" for having the best score. Of note are the interesting new multiplayer modes. Some general cleaning up of the experience is thankfully complimented by a few new features. The game is probably all the better for it, as it seems to be developing a really satisfying and connected feel to the play. The main improvements are in the area of quality rather than new features. Although this is no bad thing for a game with a heritage such as this. Whilst the results were not stunningly life like, they did provide a good starting point around which I could build my golfer using the more familiar create-a-face options.Īs we have said above, the main game isn't a million miles from last year's outing. It took a good 15 minutes for the image to render, surprising for such a powerful graphics engine I'm sure you will agree. I was surprised how thorough a job was done of this. Without too much fuss I was able to take a front and side picture of my face, place orientation marks for my features and get the 360 to map these images around the 3D model. Whilst this is essentially an aesthetic trick, the idea of getting my ugly mug in the game was enough to get me to whip out the trusty old camera and plug it in. Maybe the biggest change this year is the ability to use your 360’s camera to take your picture and map it to your on screen golfing avatar. But still being asked to fork out another wedge of cash for essentially the same game isn't going to sit well with even the most ardent golfing fan. In a round about sort of way it is testament to the quality of the franchise that there isn't an awful lot more for them to do. The question for us today is therefore where does Tiger Woods 08 fit into this overall picture? Is this a year of innovation or one of consolidation? It is pretty clear from the start that not an awful lot has changed here since last year’s game. If you pick the game up in the wrong year, you can find yourself with an entirely innovative rather than fully functional play experience. This is largely due to EA's cyclical development approach essentially a year of innovation followed by a year of consolidation. Maybe more akin to a good wine, some releases manage to come together better than others, and become fan favorites out performing even more recent versions. But unlike Marmite, it has it good years and its bad years. Tiger Woods is a bit like Marmite (a popular European yeast based spread): you either love it or hate it.
